The Huz Experience

Half-decent adventure games are terribly thin on the ground nowadays, as anyone who’s been scrabbling in the gaming dirt looking for a latter-day Monkey Island will attest. For me, it’s reached the stage where I have to admit that gaming has moved on to such an extent that it’s probably impossible to recreate those heady days, where pointing a cursor at a virtual world and watching a pixellated character wander around saying “That doesn’t seem to work” was the pinnacle of gaming. But still, I try the genre’s latest offerings in forlorn hope, making extreme allowances for the budget that hasn’t been lavished on them, the increasingly hardcore fanatics the game has been designed to pander to, and the fact that the developers’ native language is a special brand of double Dutch. So far, this approach hasn’t proven to be fruitful.

So, it was with some trepidation that I approached the demo of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, the most unwieldy title I’ve seen since The Bill: Frontline: Shockwave spunked itself onto my TV a couple of weeks ago. While this isn’t a pure point-and-click adventure – what is nowadays? – its origins in comic-strip land and the involvement of the great Ronzo himself were enough to spark my interest.

Thunderbolt and lightning, very very frightening

The demo kicks off with a stylish intro cutscene, introducing you to the cartoonily-noirish New Arcadia, replete with lashings of rain and ominous forks of lightning. The intro sequence is great, hanging together really nicely – there’s certainly no need to make the standard nice-try allowances so far.

Sadly, once you get into the actual game, things begin to unravel a little. The transition from animated 2D comic panels to a fully rendered 3D world is more jarring than I’d have hoped, with the walk cycle of your character looking particularly sub-par. Considering it’s the one animation you see constantly while playing a game, it’s always disheartening to see it look so unconvincing. It’s a classic mistake made by those low-budget adventures I’ve been whining about.

Look at my character! Isn’t he the DUDE?

But hey, once you get used to seeing a walk cycle, you forget about it, right? You’re far more likely to care about the gameplay itself. One of the first things to happen is a turn-based battle in an RPG stylee. It’s not so bad; quite enjoyable in fact. Unfortunately, once you take a few paces down the street, it happens again. Then you pick up an extra team member for your ‘party’. And it happens again. And then you pick up Gabe and Tycho in a sequence where, disappointingly, the dialogue somehow fails to capture the essence of Penny Arcade. And have another turn-based fight. And, finally, another one – all against basically the same baddies.

And then you’ve finished the demo.

Turn-based combat: about as exciting as queuing at the post office

I’m not the best person to judge, because I loath turn-based Japanese RPGs with all my soul, but what are these battles for other than to waste your time? Perhaps with a bit of banter between your new chums Gabe and Tycho, they would have been a welcome opportunity to indulge in some Penny Arcade style laughs before cracking on with the game proper. As it was, the battles seemed to serve one purpose only: to prevent you from completing the demo in three minutes flat.

I suppose the big question is, will I bother spending the $20 required to unlock the full game? The grudging answer is, yes, I will – the quality of the cutscenes and the pedigree of its writers is enough to make it worth the gamble – but judging by my demo experience, the game is dangerously close to being loaded with tedious battles to the exclusion of the writing and the dialogue which people will be expecting. I hope I’m wrong - and no doubt I’ll report back from beyond the precipice.


3 Comments

Comment By: bgbennyboy

Monday 26th May 2008 | 08:21 BST

The Huz returns for his bi-annual bank holiday blog post!

I’ve got the demo but haven’t tried it yet, I’m not hopeful after reading this. I’m still in two minds about whether to buy it. I’m not a big fan of turn based RPG’s either; I suppose it’ll all depend on how frequent and how tedious the battles are/

Comment By: Anonymous

Tuesday 27th May 2008 | 09:05 BST

I’M

Comment By: Ryan Williams

Tuesday 27th May 2008 | 09:14 BST

Heh, comment failure from Thrik above. :~

I was considering this because of the talent involved, but having actually looked into the game further and reading your review it’s become apparent that I’m likely to enjoy it about as much as shaving a badger’s back passage.

I’ve always disliked RPGs, including apparent greats such as World of Warcraft, Morrowind, Oblivion, Neverwinter Nights, etc. I can’t see this being any different, even if it does have the occasional lashing of a good cutscene or bit of humour. I just can’t get by the tedium of shit, randomly generated battles which prevail in the genre. :~

Even Final Fantasy really pissed me off with such skirmishes, although the remainder of the game (#8) made up for it — just. Sounds like the Penny Arcade game lacks the constant quality/humour outside of the battles that’re needed, though.

Unless the full game is full of it, of course! Soon see with the Summer 2008 Huz update. ;


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